Sliced top to bottom
After 3 years of development BallArena finally made it into a vertical slice. The development was financed by the Austrian government through a state grant. It was an important milestone which enables BallArena to attract further funding.
Hey, I'm Marc! With more than 5 years of experience, I collaborated as a 3D modeler and texturing freelancer for indie game projects in Brazil and Europe. I've modelled those awesome towers you are seeing!
Marc Santana
Let's talk business!
The creation of a business plan was an important new perspective to my mindset. It helped me to think in more strategic terms and contextualise every decision in a business framework. Ultimately, this would focus decision making during critical phases of the project.
Market study
During preproduction, I surveyed our target audience to gauge the game's potential. The response was surprisingly positive, especially because players already understood the game's intent and inspirations despite its early state.
